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Fictional currency is currency in works of fiction. It is often invented, bearing little or no resemblance to any modern or historic currency. This is a necessary plot device, in order to increment the completeness of the environment, and at the same time dissociate it from any known economy on earth. A very common type, especially in science fiction, is credits. This is easily recognizable as money, and different from all earthly currency. The use of credits may serve to prevent the reader from inferring a lot of significance to it, e.g. by maintaining lack of depth that may be inherent to a short story, or simply to prevent it from overshadowing more important themes. However, this term would be inappropriate for a work set in a more technologically primitive environment, such as a medieval fantasy novel. Generic money in this genre is typically constructed from one or more precious or semiprecious metals, such as copper, silver, gold, electrum, or even platinum, followed by coins or pieces.

Contents

List of fictional currencies

Examples of settings using credits:

  • Credits from the movie Total Recall
  • Credits from the The Foundation Series by Isaac Asimov.
  • Credits (also Galactic credits) from Doctor Who (in one serial the currency symbol is a Ƶ.
  • Credits (dataries) from the Star Wars universe.
  • Credits from the Star Trek universe (though they have not been seen in transactions for any large-value items), Batman Beyond, Babylon 5 and multiple other sources.
  • Credits are seen in the world of F-Zero video games and anime. A space credit, written with a symbol identical to a dollar sign ($) seems to be approximately equal to one Japanese yen, or about 0.8¢ US.
  • Creds from Judge Dredd.
  • Credsticks from the Shadowrun universe.
  • CrImps (Credits Imperial, or "Imperial Credits") from the Traveller role-playing game universe.
  • The currency used in the Galactic civilizations depicted in many Andre Norton books.
  • The worldwide currency used in the space-faring 1964 alternate history timeline of Fredric Brown\'s "What Mad Universe", abbreviated to "Cr.", with one Credit having the purchasing power of about 10 American cents in our timeline.

On the other hand, currency frequently serves as another vehicle to flesh out a story. Examples include:

Exchange media

These are not currency as such, but rather nonstandard media of exchange used in certain works of fiction.

Fictional currency in games

See also

References

This article is licensed under the GNU Free Documentation License. It uses material from Wikipedia


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